Top of this page
Skip navigation, go straight to the content

The Games@Large project intends to design a platform for running interactive rich content multimedia, such as online video games. Unlike others, these games can be played at the home environment, hotel rooms, homes for the elderly and Internet Cafés. Due to the broad aimed areas, variation in social and physical factors could influence the game experience.
Funding: EU 6th FWP IST-2005-2.41.6
Further information: Dr. Wijnand IJsselsteijn

The main objective of the FUGA project is to examine how the different aspects of gaming experience (e.g., different emotions and cognitions) can be assessed comprehensively with high temporal resolution. The goals of FUGA include the establishment of the validity of game experience measures that are based on different measurement techniques (e.g., psychophysiological recordings, brain imaging).
Funding: EU 6th FWP FP6-NEST-28765
Further information: dr.ir. Yvonne de Kort

The main goal of PASION is to achieve a more efficient, effective group interaction in mediated environments by understanding and tracking group behavior, providing appropriate feedback services, and developing technological substitutes for traditional ways of conveying social, non-verbal and implicit information.
Funding: EU 6th FWP IST-2004-2.3.4 FET Proactive Initiatives
Further information: dr.ir. Yvonne de Kort

The main goal of the ASTRA project is to investigate awareness systems and services for social purposes (e.g., to help geographically separated but closely related people to stay in touch).
Funding: EU 6th FWP IST-2001-39270
Further information: Dr. Wijnand IJsselsteijn

Social presence in 3D: multi-party videoconferencing
The 3D Presence project will implement a multi-party, high-end 3D videoconferencing concept that will tackle the problem of transmitting the feeling of physical presence in real-time to multiple remote locations in a transparent and natural way.
Funding: EU 7th FWP
Further information: Dr. Yvonne de Kort